Starvard University · School of Technology
Most people who want to make a game stall on the blank page. This course skips the blank page. You start from one of three finished little games, play it, change it one piece at a time with an AI helper, and publish the result as your own. The starters are free to copy, change, and publish, even commercially, with no credit needed: that is the deal. The same three starters also live on the Your First Game playground at E2, where you can play and copy them in one click, and most people finish their first game in a weekend.
The whole course in brief
Six short lessons. You need a browser and any AI chat you like: Claude, ChatGPT, or Grok will all do the job.
Lessons
Before any building, play. Each starter below runs right here on this page, and each one is a complete game: it starts, it keeps score, it ends. Your only job in this lesson is to spend a couple of minutes inside each world and notice which one you keep coming back to. That pull is information. It is the game you will still care about at step forty.
How to choose, if you are torn:
There is no wrong pick. The skills transfer completely: whatever you learn remixing one starter works on the other two, and on every browser game you will ever meet.
Now take your starter home. Use the Download the file button above its window in Lesson 1, and save the file somewhere you can find it. That single file is the whole game: open it in your browser and it plays, exactly like it did here. Games made of one file are easy to keep, easy to send, and easy for an AI to help you change.
Open the file in any text editor and scroll to the top of the script. You will find a block marked CONFIG. This is the control panel the starter's author left for you. Here is Coin Dash's, word for word:
Every line is a knob. Change playerColor and your character changes color. Raise playerSpeed and the game gets frantic. Set gameSeconds to 30 and every round turns urgent. Save the file, refresh the browser, and your change is live. Little World's CONFIG is even friendlier: it starts with the world's name, so your very first edit can be renaming the world after yourself:
Make three changes by hand first, so the knobs feel real. Then bring in your AI. The method that works, every time:
Character changes are the same trick. The smiley in Coin Dash, the ship in Star Guard, and the trees in Little World are all drawn by a few lines of code your AI can redraw: "Draw my player as a tiny dragon." "Make the trees pine trees with snow." "Add a friendly robot who follows me around." Ask, play, adjust.
A toy becomes a game when it has a goal, a little pressure, and an ending. Your starters already carry simple versions of all three (collect the coins, beat the clock, survive the rocks), and this lesson sharpens them into goals that feel like yours.
Scores. A score is a promise that doing well is noticed. Tune what things are worth. Coin Dash's author left the door wide open: ask your AI, "Make gold coins worth 5 and silver coins worth 1," and suddenly every round has decisions in it. In Star Guard, points per rock change what risks feel worth taking. In Little World, the goal is a count: the coinCount knob in its CONFIG decides whether the hunt is a stroll or an expedition.
Timers and lives. Pressure comes from a clock or a heartbeat. gameSeconds in Coin Dash's CONFIG is the whole dial: 60 is friendly, 30 is spicy, 15 is a party game. Star Guard tracks lives instead, and its control panel tunes the ship itself:
Winning, and what happens after. Decide what victory looks like and say it plainly: a banner with your name on it, a fanfare, a harder next round. Two prompts that earn their keep in almost any remix: "Give my game a title screen with my name on it" and "Make the game a little harder every 30 seconds." Endings matter because they are what players screenshot and share.
Sooner or later you will want your dragon to look like a dragon, and your coin to chime. You do not need to draw or compose any of it. Three shelves hold more free, game-ready art and sound than any one person could use in a lifetime:
Getting a shelf item into a one-file game is a two-step dance. Download the image or sound file, keep it in the same folder as your game file, and ask your AI to wire it in as one change: "Use the file dragon.png as my player instead of the circle. Keep everything else the same." If you later publish, publish the folder's files together (Lesson 5), and the art travels with the game. Sound works the same way: one short file, one clear ask ("Play coin.mp3 when I grab a coin").
A word on manners. Most of these shelves legally require nothing, not even credit. Credit the artists anyway, in a corner of your title screen or a line under the game. It costs nothing, it is true, and it is how the shelves stay full.
A game on your own hard drive is a diary. Publishing takes five minutes and turns it into a place other people can visit.
Publishing is the middle, not the end. Games get good in public, where real players bump into the walls you stopped seeing.
Share it where builders gather. Post your link in the Starvard Discord and in the E2 community, through the Your First Game playground and its Discord and Live Feed. Say what the game is in one line, what you changed from the starter, and what feedback you want most. Specific asks get specific answers.
Give feedback the way you want to receive it. Play two other people's games for every one you post. Say one thing you genuinely loved first, then one bug or wish, kindly and precisely. Communities run on this exchange, and the people who give the best feedback get the best feedback.
Then remix again. Every note you received is a Lesson 2 loop waiting to happen: one change, one playtest, republish at the same link. Add the boss. Add the lake you cannot walk through. Add the title screen with your name on it. The starters were never the destination; they were the running start. When you are ready to go further, Starvard's shelves hold the next steps: the First Game course builds a game from scratch with an AI partner, and Vibe Coding Video Games goes deeper into steering AI builders.
Sources
The starters and this course's method rest on open tools and free shelves that welcome reuse. The three starter games are Starvard's own copies of the E2 Your First Game starters, which are free to copy, change, and publish, even commercially.
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